Peer Reviewed Professional Books

2014 de Byl, P., Holistic Mobile Game Development with Unity, Focal Press, Boston.

2012 de Byl, P., Holistic Game Development with Unity, Focal Press, Boston.

2006 Baillie-de Byl, P., Star Trek A-Life, Programming Artificial Intelligences for the 24th Century, Charles River Media, Hingham.

2004 Baillie-de Byl, P., Programming Believable Non-Player Characters for Computer Games, Charles River Media, Hingham.

Peer Reviewed Book Chapters

2014 Brand, J., de Byl. P., Knight, S. & Hooper, J., Mining Constructivism in the University: The Case of Creative Mode, in Garreln, N (ed) Game Studies on Minecraft, (in press).

2010 de Byl, P & Brand, J, Designing Games to Motivate Student Cohorts through Targeted Game Genre Selection, Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches, IGI.

2009 Clark, D & de Byl, P, Enhancing the IMS QTI to Better Support Computer Assisted Marking, in Methods and Applications for Advancing Distance Education Technologies: International Issues and Solutions, Chapter 14, Information Sciences Reference, Mankato

2008 de Byl P, Hybrid 2D/3D Web-Embedded Interactive Simulations, in Designing Games-Based Embedded Authentic Learning Experiences, in Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments , IGI Press 2008.

2008 de Byl P, Designing Games-Based Embedded Authentic Learning Experiences, in Handbook of Research on Effective Electronic Gaming in Education, IGI Press 2008.

2004 Baillie-deByl, P. & Toleman, M., An Overview of Engineering Emotionally Intelligent Agents, Encyclopedia of Information Science and Technology, Idea Publishing Group, Hershey.

2002 Baillie, P. Lukose, D & Toleman, M., Engineering Emotionally Intelligent Agents, in Intelligent Agent Software Engineering, eds. V. Plekhanova, Idea Publishing Group, Hershey.

Peer Reviewed Journal Papers

2013 de Byl, P., The Factors at Play in a Gamified Tertiary Curriculum, International Journal of Games- Based Learning, IGI-Press.

2012 de Byl, P., The Learning Styles of Computer Game Development Students and implications for Teaching Style, Game Education Review, vol 1. Computer Games Education Review, (2).

2009 de Byl, P., Making Web3D Less Scary: Towards Easy-to-Use Web3D e-Learning Content Development Tools for Educators, Innovate, Vol 5. No. 5. Available: http://www.innovateonline.info/index.php?view=article&id=554&action=synopsis

2007 de Byl, P., & Taylor, J., A Web 2.0/Web3D Hybrid Platform for Engaging Students in e-Learning Environments, Turkish Journal of Distance Education, vol. 8. no. 3. article 7.

2005 Baillie-de Byl, P., Bots with Attitude, International Journal of Intelligent Games and Simulation, Vol 4, No 1, pp. 1-6.

2004 Baillie-de Byl, P., An Online Assistant for Remote, Distributed Critiquing of Electronically Submitted Assessment, Educational Technology & Society vol. 7, no. 1, Jan 2004, pp. 29-41.

2003 Baillie-de Byl, P., A Six Dimensional Paradigm for Generating Emotions in Virtual Characters, International Journal of Intelligent Games & Simulation, vol. 2, no 2. Oct 2003, pp. 72-79.

2003 Baillie-de Byl, P., Emotional Influences on Perception in Artificial Agents, Informatica, vol. 27, pp. 127-135.

2001 Baillie, P. & Lukose, D., Urging Desire: Motivational Mechanisms for Intelligent Agents with Minds of Their Own, Cybernetics and Systems, Taylor and Francis, Philadelphia, vol. 30, no. 1, pp. 701-718.

Peer Reviewed Conference Papers

2013 de Byl, P, & Hooper, J. Key Attributes of Engagement in a Gamified Learning Environment, ASCILITE 2013, Sydney.

2012 de Byl, P., Can Tertiary Students Level-Up in a Gamified Curriculum, ASCILITE 2012, Wellington.

2012 de Byl, P. & Hooper, J. Discouraging Digital Doodling with Play in Large Lecture Spaces, OzCHI, Melbourne.

2012 de Byl, P. & Birt, J. The teaching of computer programming to art and design students: an in-depth interview study, CODE, Melbourne

2012 de Byl, P., Birt, J., & Khan, M. Towards an Intelligent Kinesthetic Learning Space for Teaching Dance, GAME-ON, Arabia

2012 Khan, M & de Byl, P., Creating Tangible Cultural Learning Opportunities for Indigenous Dance with Motion Detecting Technologies, International Conference on Innovative Use of Games Technology, New York

2011 Khan, M. & de Byl, P., Preserving the Past with Toys of the Future, ASCILITE 2011, Hobart.

2011 Khan, M & de Byl, P., Technology Intervention for the Preservation of Intangible Cul- tural Heritage (ICH) Learning and Technology 9th Conference, Dec, Jeddah, Kingdom of Saudi Arabia.

2010 Nuijten, K., Pellengahr, C. & de Byl, P. Recall and Recognition of In-Game Advertising: Effects of Environment, Ad Presentation, and Difficulty, 8th Annual International Conference on Communication and Mass Media, Athens.

2009 de Byl, P, Is there an Augmented Reality Future for eLearning, IADIS International Multiconference on eLearning, Portugal.

2008 de Byl, P, Developing 3D E-Learning Applications: Lessons Learned for Novice Educators as Content Designers, IADIS International Conference on e-Learning, Amsterdam.

2008 de Byl, P, Design for Engaging Experience and Social Interaction, IADIS International Conference on Gaming, Amsterdam.

2003 Baillie-de Byl, P., Distributed Web-Based Critiquing of Electronically Submitted Assessment, International Conference on Web-based Learning, 2003, Springer, pp. 450-461.

2002 Baillie, P. & Lukose, D., Multidimensional Affect Appraisals for Artificial Intelligences, in Proceedings of ACE, Vienna, Austria, University of Vienna, Vienna.

2002 Baillie, P., An Agent with a Passion for Decision Making, in Proceedings of Agent Based Simulation III, Passau, Germany, 2002, University of Passau, Passau.

2002 Baillie, P. & Lukose, D., Emotional Decision Making in Artificial Intelligences, in Proceedings of ICAI’ 02, Las Vegas, June 24-27, 2002.

2002 Baillie, P. & Lukose, D., Emotionally Motivated Artificial Intelligence, in Proceedings of PRICAI ‘02, Japan.

2001 Baillie, P. & Toleman, M., Creating an Emotional Space for Artificial Beings, in Proceedings of Agent Based Simulation II, Passau, Germany, 2001, University of Passau, Passau, pp. 7-12.

2000 Baillie, P., Lukose, D. & Toleman, M., How to Give an Agent An Attitude, in Proceedings of Agent Based Simulation I, Passau, Germany, 2000, University of Passau, Passau, pp. 7-12.

2000 Baillie, P., Lukose, D. & Toleman, M., Emotional Intelligence for Intuitive Agents: Agents with Attitude, in Proceedings of PRICAI 2000, Melbourne, Australia, 2000, Springer-Verlag, Germany, p. 818.

2000 Baillie, P., Toleman, M. & Lukose, D., Could Emotions be the Key to Real Artificial Intelligence, in Proceedings of ISA’2000, Wollongong, Australia, 2000, ICSC Academic Press, pp. 45-50.

2000 Baillie, P., Toleman, M. & Lukose, D., Emotional Intelligence for Intuitive Agents, in Proceedings of AISAT 2000, Hobart, Australia, 2000, University of Tasmania, Hobart, pp.134-139.

1999 Baillie, P. & Lukose, D., To Believe, to Desire, to Intend: Motivating Autonomous Intelligent Agents with a Mind of their Own, in Proceedings of Managing Enterprises 99, Newcastle, Australia, 1999, The University of Newcastle, Newcastle, pp. 235-240.